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everquest afk mercenary leveling guide

At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. At 56, head toward the bottom. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. The merc will cast a rez (When out of combat) to anyone in your group who is dead. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. You'll need a high level to help you with the missions and quests. Your merc will balance his abilities in defending and attacking the enemies pulled to him. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. The experience and potential money are fantastic though. Then it starts to slow down. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. That said, I have seen plenty of people level characters solo and F2P. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. The druid is a . There are better places to go. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. Keep clearing until you reach the bridges over water in the northern most area. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. ). Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. When you zone in, the area you are in has mobs level 88-91ish. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. Youre looking to create a merc team of Tank/ DPS/ Healer. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. Find Tyrinam and take the Reducing the Threat - Worgs quest. Your tank merc can solo any reds from levels 1-60. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. (Intelligence level, Upkeep and all that). Lceanium (100-107) - There are a couple of decent camps here that I have used. To upgrade your mercenary you have to complete SoD progression lines. This is a picture of the merc window. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. A great place to solo for a lot of classes at 105 for AAs. Favorite area is the Queen's castle area. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Spend 48-52 in the area around where you zone in and the northern areas of the zone. Or will he take it out of my bank? The exp here is good. Press J to jump to the feed. They have low HP and don't hit very hard. For example say you shrouded to level 10 Your mercenary will be free again. At 82 or straight away if you have a group, head down through the mansion to the basement area. Burn: Your merc will focus primarily on damage, always assisting the main assist. They are undead and you will reap them with Slay Undead/Ward Undead line spells. Kill the wereorcs. I like to use to portal room for quick evacuation. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. Inside the city, the Alarans come in groups of two or three or solo. Any commentary is welcome. They will drain half your exp and do very little damage. Also you don't have to worry about paying them until around level 12. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. This amounts to tens of thousands of AA's. The mobs are glass cannons. If you're geared up or grouped, kill iksar golems as well. Entire house is pretty much open at 26. The Foundation is one of them and might be worth heading to. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. Also the mercenary will cost the same amount he would to the level that you shrouded to. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Then go and start slaughtering crows, scarecrows, and doombugs. The mobs have too many HP, hit too hard, and don't give up enough exp. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. 1; 2; Next. Great post. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! Best thing about this zone is the simplicity of getting to it. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Not game breaking to say the least. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. unsure if they removed it or not). At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. They like to run, so bring a snare. It's also a hot zone and that makes it really worth it. Begin murdering worgs, turning the quest in every 20 worgs. This format works best for me and it's much easier to update than what I used to do. Worth about half a level in that range. The mobs here are level 62-64. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. I have never played F2P so I can't tell you how to negotiate that. Maybe talk about Guard Hanarn or Harnan? I came back and my toons went from level 3 to level 10!!! Most of those pulls will be a pair of light blue conscript mobs. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. Can I keep him when I shroud? Create a free website or blog at WordPress.com. Will be updating soon to include Ring of Scale. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. Pretty much all the critters assist each other though. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. It's called No Heroism Without Fear and begins at Investigator Drolmer. Once you zone in there is a monster bridge. While it is fastest to level in Hotzones, it is always good to have options on where to level. Q: Can I give my mercenary weapons and armor similar to a pet? Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. Sadly neither zone is a hot zone. It'll give an Undead oriented hunting guide. I will provide some quick ideas if that's not the direction you wanna go. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. A lot of factors can go into a group or solo play. Fourth, never underestimate buffs. See below for the final bit of the guide. Leveling/Setup This guide covers zones up to Omens of War. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. I look at AFK Mercing as if the . They are in the places where the guards used to be. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Grieg himself is often camped but if he is up be careful. A guide specifically for Clerics and Paladins is my next endeavor. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Thread starter kyle123; . When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. The Simple and Rough sets will leave you well off. It may not display this or other websites correctly. you will only be able to select an Apprentice Mercenary. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. The key is the respawn time for the zone. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. They are designed for extra support or extra muscle in PvE encounters. This place is almost nothing but undead. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. You dont really explain where things are/how to get there. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. It should open and let you swim through to The Hole zone. That is a great point. Q: Can I bring my merc on a LDoN or my guilds CoA raid? Edited in general directions to each zone and a blurb about the benefits of being on a live server. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. The first vendor is level 75, and each vendor after that is available every 5 levels. The mobs are around level 28-29, so it's a lot of exp for your level. Watch out for the nameds. Mercs make leveling a million times easier so you can catch your friends and start playing with them! Just pick that one and level there. Just be careful about aggro. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. Only downside is that it's a hell of a run out to it. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. So there is a level 75 vendor, 80, 85, 90 and so on. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Made a handful of edits as of 1/13/2017. Mobs are spaced out and very glass cannony. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Pick one of the two camps and go nuts. The center of the zone is all undead. If you have a group, a great place to go is over to the bottom left of the top section of the zone. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. They are essential to following this guide. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. You may finish them and have 30-45 minutes to wait. The lower level ones spawn outside their cave, with higher level ones as you move back. The adds are just too intense. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. In both places, just clear the zone. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. You never have to upgrade your Mercenary, he will level with you. Try and kill at least one Captain of the Guard. This is a list of all the / type commands which can be used in Everquest. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". You can do 2 pathings in this patch (13.1B): So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. The North Camp is the second camp when you reach level 77. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. Lots of undead for your friendly neighborhood paladins as well. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. Start in the tunnels and then work your way through the area around the ghoul assassin. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. They complete heal and can do it 7 or 8 times in a row. Giving out the daily HA tasks? A mercenary's icon will show their archetype and hailing them will tell you their class. If you have that key from earlier or a rogue to pick the lock, go inside that building. I hope this just expands on his already awesome work. Lots of mobs to kill here. K. kyle123 New member. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. Once you are 75, start murdering Giants. You can actually come here about 60-61 and kill in the area around the zone in/out. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . You can manage your merc's appearance clothing via your persona window. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Pretty much everything is undead and the zone is very easy to get to. Slaughter everything you get your hands on that isn't a friendly dragorn. This ability, when activated, transports you back to your starting city. They are kinda tough to pull single, but normally are no more than 2-3 at a time. Also keep in mind almost everything here summons. So I will continue making changes as I see what works best and for who. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills.

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